Quiet: We Live In Public

Quiet: We Live In Public

Home in the Age of Spatial Computing and Social Networks

Keywords: Home as Infinite Screen, Exploratory Objects, 1:1, XR, Multipurpose Domesticity, Expanded Materiality, Spatial Computing as Spatial Practice, PublicVSPrivate, Architecture as Inhabitable Media Hybrid, Here&There, Worldmaking, Interior Design, Crossprogramming, SocialVR, Unity3D, Superimposition, XR Installations, Spatial Internet

This bachelor studio explores how architecture can respond to the evolving nature of domesticity in the age of Spatial Internet and social networks. As media and technology increasingly merge with our living spaces, we aim to remove the traditional screen and replace it with the space itself, redesigning homes as hybrid environments where physical and digital realities intersect.

We will investigate various housing projects, research theoretical and practical architectural and design approaches dealing with domesticity, media and online communities, and draw inspiration from Avantgarde and Radical Designs. We will challenge conventional notions of home, reimagining domestic spaces as experimental public stages for contemporary social interaction and experiential living and develope new methodologies and design languages for online contemporary communities and program, asking ourselves:

How can we tailor the design of domestic spaces and their overlapping digital environments to seamlessly integrate and transition between one another, making them explorable in their 1:1 qualities simultaneously? If homes double as canvases for immersive content, how will their architecture and design (both the space and the objects) influence and, in turn, be influenced by new spatial content typologies? If we grasp spatial computing as fundamentally an architectural discipline, what forms of spatial expression and design that were previously impossible will now become possible?

Through the construction of 1:1 built designs and the development of XR installations—encompassing physical objects, stages, and immersive experiences—the studio seeks to develop artistic and architectural visions that reimagine the home as a space where new modes of living and community thrive at the intersection of the online and offline worlds.

The ultimate goal is to transform the domestic environment into an active participant in the digital age, where space itself becomes a medium of communication and engagement through architectural design.

Design Methods: XR/AI, SocialVR, image-to-image, image-to-3D, Worldbuilding, VR, AR, Interactive Exploratory Objects, 1:1 build objects and stages, 3D scanning, 3D printing, Interactive Installations, LiDAR, Film-making, Unity3D, Record3D, Storytelling, Rhino, Blender

Teaching Language: German and English

First Meeting / Einführung:

Donnerstag 03.10.2023 – 10:30 @ ./studio3, Institute for Experimental Architecture (2. Floor, North Side Architecture Building)

>> we will then meet regularly on Wednesdays for crits and round discussions and additionally on some Thursdays for workshops and tutorials

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